﻿
using System.Timers;
namespace iLangl.Services
{
	partial class DispatcherService
	{
		/// <summary> 
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing)
		{
			if (disposing && (components != null))
			{
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Component Designer generated code

		/// <summary> 
		/// Required method for Designer support - do not modify 
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.timer1 = new System.Timers.Timer();
			this.timerSent = new System.Timers.Timer();
			this.timerGet = new System.Timers.Timer();
			((System.ComponentModel.ISupportInitialize)(this.timer1)).BeginInit();
			((System.ComponentModel.ISupportInitialize)(this.timerSent)).BeginInit();
			((System.ComponentModel.ISupportInitialize)(this.timerGet)).BeginInit();
			// 
			// timer1
			// 
			this.timer1.Enabled = true;
			this.timer1.Interval = 5000D;
			this.timer1.Elapsed += new System.Timers.ElapsedEventHandler(this.timer1_Elapsed);
			// 
			// timerSent
			// 
			this.timerSent.Enabled = true;
			this.timerSent.Interval = 500D;
			this.timerSent.Elapsed += new System.Timers.ElapsedEventHandler(this.timerSent_Elapsed);
			// 
			// timerGet
			// 
			this.timerGet.Enabled = true;
			this.timerGet.Interval = 500D;
			this.timerGet.Elapsed += new System.Timers.ElapsedEventHandler(this.timerGet_Elapsed);
			// 
			// DispatcherService
			// 
			this.ServiceName = "DispatcherService";
			((System.ComponentModel.ISupportInitialize)(this.timer1)).EndInit();
			((System.ComponentModel.ISupportInitialize)(this.timerSent)).EndInit();
			((System.ComponentModel.ISupportInitialize)(this.timerGet)).EndInit();

		}

		#endregion

		private Timer timer1;
		private Timer timerSent;
		private Timer timerGet;
	}
}
